Free League Publishing
The Lord of the Rings RPG 5e - Ruins of Eriador - Physical + Digital
The Lord of the Rings RPG 5e - Ruins of Eriador - Physical + Digital
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The Lord of the Rings RPG Ruins of Eriador is a supplement for 5E compatible Middle-earth roleplaying. It brings Eriador, the lonely and half-forgotten lands of north-western Middle-earth, to life as a place of danger, history and adventure.
This Ruins of Eriador 5E supplement focuses on lands that were once part of the kingdom of Arnor, with special attention on the city of Tharbad. It gives Loremasters setting material, looming threats, important characters, agendas and landmarks that can be used to build adventures across the region.
Eriador is often described as deserted, but this book turns it into a crucible for play. Remnants of the Dúnedain, ancient ruins, hidden dangers and the growing shadow of the Enemy all create opportunities for journeys, mysteries and difficult choices.
A complete PDF copy of this product is included with purchase.
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Contents and features
- Supplement for The Lord of the Rings RPG
- Designed for 5E compatible Middle-earth roleplaying
- Explores Eriador and the lost realm of Arnor
- Focuses on Tharbad and the regions that once belonged to the North Kingdom
- Chapter 1, Fog Over Eriador, describes the regions of old Arnor
- Chapter 2, A Gathering Storm, gives Loremasters narrative elements, threats, characters and agendas
- Chapter 3, Landmarks, adds 12 sites of interest for campaigns
- Includes a large full-colour map of Tharbad
- Suitable for Eriador-focused campaigns and Middle-earth exploration
- Based on the works of J.R.R. Tolkien
More about Ruins of Eriador 5E supplement
Ruins of Eriador 5E supplement is ideal for Loremasters who want to build campaigns around old roads, abandoned settlements, fading kingdoms and the long memory of the Dúnedain. First, it expands the region between the Misty Mountains and the Mountains of Lune. Also, it gives the Loremaster flexible tools for shaping the future of Eriador during the twilight of the Third Age.
Because the book combines setting detail, threats and landmarks, it works well for both sandbox journeys and more directed campaign arcs.
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