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Wizards of the Coast

D&D Dungeon Master's Guide

D&D Dungeon Master's Guide

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The D&D 2024 Dungeon Master's Guide is the revised and expanded core rulebook for Dungeon Masters running fifth edition D&D. Also searched as the D&D 5.5 Dungeon Master's Guide, this book gives new and experienced DMs the tools to create adventures, build worlds and run memorable tabletop sessions.

Inside, you will find practical advice for running your Dungeons and Dragons game, including examples of common Dungeon Master pitfalls and ways to handle them. In addition, this updated guide includes reusable maps, campaign handouts, Greyhawk setting material, bastion rules and a large selection of treasures and magic items.

The D&D 2024 Dungeon Master's Guide works alongside the 2024 Player's Handbook and 2024 Monster Manual. It is ideal for Dungeon Masters starting fresh with D&D 5.5, as well as experienced DMs updating their Dungeons & Dragons library for the revised fifth edition rules.

Browse more Dungeons & Dragons products or explore the wider roleplaying games collection at R&R Hobbies.

Features

  • Revised and expanded Dungeon Master's Guide for fifth edition D&D
  • Suitable for D&D 2024 and D&D 5.5 campaigns
  • Advice and tools for Dungeon Masters of all experience levels
  • Real-world examples of common DM pitfalls, with practical suggestions
  • 15 new, ready-to-use reusable maps for homebrew adventures
  • Multiple handouts and campaign tracking resources
  • Greyhawk presented as a customisable, ready-to-use campaign setting
  • More than 300 new and improved treasures and magic items
  • 18 brand-new magic items
  • Rules for bastions, including crafting, base-building and resource gathering
  • Lore Glossary for key D&D characters and locations
  • Double-sided poster map showing Eastern Oerik and the city of Greyhawk

More about the D&D 5.5 Dungeon Master's Guide

The D&D 5.5 Dungeon Master's Guide is designed to help DMs prepare, improvise and manage campaigns with confidence. It gives structure to worldbuilding, adventure design and between-session play, while still leaving plenty of room for each table's own style.

Because this book includes Greyhawk material, bastion rules and campaign management tools, it is useful for both homebrew games and published adventures. Also, the expanded magic item section gives Dungeon Masters more rewards, quest hooks and treasure options for long-term play.

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