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Free League Publishing

The One Ring RPG - Core Rules - Physical + Digital

The One Ring RPG - Core Rules - Physical + Digital

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The One Ring Core Rules is the second edition hardcover rulebook for The One Ring roleplaying game, the official tabletop RPG based on the works of J.R.R. Tolkien. It presents Middle-earth in the twilight of the Third Age, twenty years after Bilbo Baggins returned from his unexpected journey.

This beautifully illustrated full-colour rulebook focuses on Eriador, the lone-lands west of the Misty Mountains. The great events of The Lord of the Rings are still fifty years away, giving your Company room to travel, struggle and tell stories worthy of legend as the Shadow slowly grows.

This The One Ring second edition core rulebook includes the rules needed to create heroes, undertake journeys, face dangerous combat, hold councils and explore the moral weight of adventure in Tolkien's world. It is the essential starting point for players and Loremasters beginning The One Ring RPG.

A complete PDF copy of this product is included with purchase.

Explore more One Ring Books and Accessories, Free League Publishing RPGs and other roleplaying games at R&R Hobbies.

Contents and features

  • 240-page hardcover core rulebook
  • Full-colour second edition rulebook for The One Ring RPG
  • Official tabletop roleplaying game based on the works of J.R.R. Tolkien
  • Focuses on Eriador, the lone-lands west of the Misty Mountains
  • Set twenty years after Bilbo Baggins' return from his unexpected journey
  • Set fifty years before the events of The Lord of the Rings
  • Rules for creating Player-heroes
  • Rules for journeys, combat and councils
  • Loremaster guidance for Middle-earth adventures
  • Updated and revised second edition rules
  • New visual style for the second edition

More about The One Ring second edition core rulebook

The One Ring second edition core rulebook is designed to evoke the atmosphere of The Hobbit and The Lord of the Rings. First, it gives players a grounded way to create heroes shaped by courage, fellowship and hardship. Also, it gives Loremasters tools for building journeys through wild lands, tense social encounters and moments where the Shadow presses against hope.

Because this is the core rulebook, it works well as the main purchase for new groups, existing Tolkien fans and roleplayers who want a campaign focused on travel, danger, wonder and the cost of resisting evil.

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